The ideal thing, of course, would have been for Diablo III to follow in the stead of other couch co-op games and let us play on one damn screen with four damn controllers. Of course, it was an exquisite dungeon-crawler, rich with possibilities for interesting character builds, which we’d all excitedly fine-tune in menus on our private screens.īut Diablo III was a sub-optimal local multiplayer experience, despite how enthusiastic we’d all been about engineering our adventuring party in the days prior. To play together, our party of four sat on separate couches and chairs in a living room, each one contributing to an increasingly choked wi-fi. ![]() On Diablo III’s launch, my college buddy’s apartment was a tangle of computer charger cords. Sadly, it doesn’t quite live up to the multiplayer Diablo III experience I’ve been craving for six years in part because, like its PlayStation 4 iteration, it doesn’t handle its multiplayer menus well. What I got was a satisfying single-player portable Diablo III experience that doubled as a gratifying casual multiplayer game. What I wanted from Diablo III on the Switch was an easy-to-pick-up casual multiplayer experience that, if I wanted to, let me dig into the game’s complex, multifaceted skill systems alongside my friends. ![]() Everyone high-fives (and hopefully washes their hands). A necromancer takes the remnants of their corpses and explodes them, killing the worms. A barbarian beats their bodies until they explode and pour out worms. ![]() A crusader provokes all the turgid Grotesque monsters to stand together. What makes the gothic dungeon-crawler an exquisite multiplayer game is how interestingly its character classes’ skill systems can interlock with each other. Yet where its Switch iteration shines, unfortunately, is its single-player.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |